Whist for 2 Players

Players and Cards

This game is for two players only using a standard Anglo-American 52-card pack, the cards of each suit ranking from high to low A-K-Q-J-10-9-8-7-6-5-4-3-2.

Deal

Turn to deal alternates. The dealer shuffles and the non-dealer cuts.

Then each player is dealt 13 cards, one at a time beginning with dealer's opponent and alternating. So, each player has 13 and 26 remaining cards place in a pile, face down, also known as the Talon.

Play

The top card of the Talon is turned face up atop the Talon. This identifies the trump suit for the hand. The non-dealer lays down a card from his hand as a means of fighting for (or against) taking the face up card. The dealer, in turn, plays a card of the same suit, higher or lower and the highest laid card takes the face up card from the Talon. If a player does not have a card in the suit played, a trump card or other card of a different suit can be played. However, only the trump card can beat a card played. Playing a higher value card of a different suit than the one originally laid down loses to the initial suit being played, unless it is a trump card. The losing player takes the top face down card from the Talon and the played cards are set aside as a discard pile. The new top card of the Talon is turned face up and that card is played for, strength of cards being played based on the desire for that card. So non-trump low cards might be played with lower cards in a player’s hand, as they will not be as valuable in later play, whilst trump cards or high value non-trump cards with warrant playing stronger cards to strengthen a player’s hand for later play.

The winner of the face up card turn over the next available card (after the losing player draws from the turned down card) and play continues thusly until the Talon is exhausted. In this was each player should maintain 13 cards in each hand.

In the next phase, the winning player from the last hand lays down a card and the opposing player tries to play a higher card where possible. All play must follow led suits unless that suit is exhausted and then a trump card of card of another suit may be played. In this case, only the trump card can be the original suit played. The winner of the hand take both cards and places them in front on him in a pile. That is one trick taken, and the winning player then lays down the next card to start the second trick. Play continues in this way until all cards have been played, each trick taken should be placed in an adjacent pile in front of the winning player.

When all cards have been exhausted, the player with more than 6 tricks taken add up the total number of tricks ABOVE 6 and that is the points received for that hand. For example, Player 1 has taken 6 tricks. Player 2 has taken 7 tricks, which is 1 more than 6, thus Player 2 receives 1 point for the hand.

Whomever reaches 5 first is the winner of the game.

Scoring

When all cards have been exhausted, the player with more than 6 tricks taken add up the total number of tricks ABOVE 6 and that is the points received for that hand. For example, Player 1 has taken 6 tricks. Player 2 has taken 7 tricks, which is 1 more than 6, thus Player 2 receives 1 point for the hand.

Whomever reaches 5 first is the winner of the game.